chapter no 3
1. The message is split into 10 frames, each with an 80% chance of arriving undamaged. What is the expected number of times the message must be sent to get the entire message through?
Answer:
Let the probability of a frame being transmitted successfully be 0.8, and the probability of a frame being damaged (and requiring retransmission) be 0.2.
For one frame to arrive undamaged, the expected number of transmissions is the reciprocal of the probability of success:
Since there are 10 frames, the total expected number of transmissions is:
Thus, on average, the message will need to be sent 12.5 times to get the entire message through.
2. Character Encoding:
Given the character encoding:
A: 01000111
B: 11100011
ESC: 11100000
FLAG: 01111110
The bit sequence transmitted for the four-character frame "A B ESC FLAG" can be constructed by concatenating the binary representations of these characters:
Thus, the bit sequence transmitted is:
01000111111000111110000001111110
3. Output after byte stuffing:
Given the data fragment "A B ESC C ESC FLAG FLAG D" and the byte-stuffing algorithm described in the text, the output after stuffing will involve inserting an ESC byte before any occurrences of the FLAG or ESC byte in the data.
A → No need for stuffing.
B → No need for stuffing.
ESC → ESC is byte-stuffed to ESC ESC.
C → No need for stuffing.
ESC → ESC is byte-stuffed to ESC ESC.
FLAG → FLAG is byte-stuffed to ESC FLAG.
FLAG → FLAG is byte-stuffed to ESC FLAG.
D → No need for stuffing.
So, the output after byte-stuffing is:
A B ESC ESC C ESC ESC ESC FLAG ESC FLAG D
4. Maximum overhead in byte-stuffing algorithm:
The maximum overhead in a byte-stuffing algorithm occurs when every byte in the original data stream is either a FLAG or ESC byte, since each such byte will need to be stuffed with an ESC byte.
For every FLAG or ESC byte, an additional ESC byte is inserted.
Thus, the maximum overhead is 100% (i.e., the size of the stuffed data stream is twice the size of the original data stream).
5. Is it wasteful to end each frame with a FLAG byte and begin the next one with a FLAG byte?
Answer: No, it is not wasteful. Having a FLAG byte at the start and end of each frame is a reliable way to mark the boundaries of the frame, ensuring that the receiver can identify the beginning and end of a frame, especially in cases where the data might contain FLAG bytes within it. While it may seem redundant, it provides robust error detection and framing synchronization, which is crucial in reliable data communication.
6. Bit string: 0111101111101111110, after bit stuffing:
In bit stuffing, after every five consecutive 1's, a 0 is inserted to prevent a sequence of six consecutive 1's from being interpreted as a flag byte (in protocols where flags are 011111).
Given the string:
0111101111101111110
We insert a 0 after every sequence of five 1's:
01111011111101111110
Thus, the bit string after bit stuffing is:
011110011111101111110
7. When might an open-loop protocol (e.g., Hamming code) be preferable to feedback-based protocols?
An open-loop protocol like Hamming code might be preferable in situations where low latency is essential, and retransmissions are not an option. For example, in real-time applications or environments where feedback channels are unavailable or unreliable, open-loop error detection and correction could be advantageous since it does not rely on feedback from the receiver.
8. Hamming distance of the error-detecting scheme with two parity bits:
The scheme uses one parity bit for checking the odd-numbered bits and another parity bit for checking the even-numbered bits. The Hamming distance of a code is the minimum number of bit changes needed to convert one valid codeword into another valid codeword.
Since this code detects all single-bit errors and corrects two-bit errors, the Hamming distance of this code is 3. This is because it can detect errors in up to 2 bits and can correct 1-bit errors.
9. Sixteen-bit message using Hamming code:
To find the number of check bits needed for a 16-bit message using Hamming code, we use the formula for the number of check bits :
where is the number of data bits (16 in this case). Substituting the values:
We can try different values of :
For , , and , so this satisfies the condition.
Therefore, 5 check bits are required.
The bit pattern transmitted for the message 1101001100110101 (with even parity) would be determined by placing the parity bits at the appropriate positions, which can be done using the standard Hamming code procedure.
10. 12-bit Hamming code with value 0xE4F:
Given the Hamming code value 0xE4F, we can decode it by checking the parity bits and using the Hamming error-correction algorithm to identify the erroneous bit. If a single-bit error is found, the receiver can flip the erroneous bit to recover the original value.
To decode, the parity check positions would be calculated, and the error location would be identified. After fixing the error, the original hexadecimal value would be derived.
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